CSE Game Design Lab

Innovation in game design

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Entries Tagged as 'Malcolm’s Projects'

Latest milkshake game – Slurp

May 12th, 2010 · No Comments · Amblyopia project, Malcolm's Projects

The latest prototype of the milkshake is now online. I’ve changed the look, removed some of the UI elements and added sound. I also made the control scheme more forgiving. Feedback is welcome. Update: I’ve added a glow effect which makes it look really cool, but sadly it relies on graphics hardware with pixel-shaders which […]

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Milkshake – new prototype

March 30th, 2010 · No Comments · Amblyopia project, Games for health, Malcolm's Projects

There’s a new prototype of the milkshake game available. Important changes: The straw is transparent The milkshake is strawberry. A bulge appears in the straw at the current point. The last of these changes was particularly chosen to address the common iPhone problem – you can’t see what is going on under your finger. We’ll […]

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Amblyopia project – now on the iPhone

March 30th, 2010 · No Comments · Amblyopia project, Games for health, Malcolm's Projects

Using Unity iPhone (and after a lot of fussing around with the Apple Provisioning process) I have managed to get the prototype milkshake game running on the iPhone, as shown above.

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Amblyopia Project – The Milkshake Game

March 22nd, 2010 · No Comments · Amblyopia project, Malcolm's Projects

The School of Optometry are interested in exploring the use of computer games for vision training to help treat Amblyopia (lazy eye) in young children. I have taken on the task of implementing some simple eye exercises as interactive games, and I’m using it as an opportunity to learn Unity.

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Games for Rehab

March 15th, 2010 · No Comments · Malcolm's Projects, Stroke rehab

Since I’m getting everyone else to blog about this, I figure I ought to post something about my own project. I will be working with the Royal Rehabilitation Hospital at Ryde to design rehabilitation games for burns and stroke patients. My plan is to use the iisu tracking software from Softkinetic to do limb-movement tracking. […]

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