Interference Wave: Data and Art.
In the era of data visualisation and simulation, there is often a
tendency to consider digital data as external to human life, ontologically
endowed with its own special qualities. In fact, digital data is purely a product
of human endeavour, and yet it exists in a plastic, formless state until it is
interpreted. Thus, the interpretation of digital data can be seen as a formalised
process of interference. This paper attempts to tease out some of the practical
and theoretical considerations artists face when working in realtime 3D
audiovisual environments composed entirely of digital data. This is done
through an examination of the authorʼs collaborative, networked immersive
audiovisual artwork Reproduction, an artificially evolving performative digital
ecology that collaborates and improvises with humans via networks using
various forms of motion, sound and vision capture. Attempts are made at
identifying the qualities and practice of the symbiotic relationship that is
established between humans and digital entities in an affective feedback loop
between the digital and material spheres. Some recent theories in algorithmic
information theory are compared with the empirical results of the artists and
other users interacting and improvising with Reproduction, to test the status of
digital data and its remediated relationship with the material world via
audiovisual display systems.