{"id":10,"date":"2010-03-08T20:31:36","date_gmt":"2010-03-09T03:31:36","guid":{"rendered":"http:\/\/blogs.unsw.edu.au\/gameslab\/?p=10"},"modified":"2010-03-14T19:26:54","modified_gmt":"2010-03-15T02:26:54","slug":"magic-battle","status":"publish","type":"post","link":"https:\/\/blogs.unsw.edu.au\/gameslab\/blog\/2010\/03\/magic-battle\/","title":{"rendered":"Magic Battle"},"content":{"rendered":"<p>For my Game Design thesis I&#8217;m considering making a game in which players battle one-on-one with magic.<\/p>\n<p>I&#8217;ll be using the new Microsoft Natal system being developed for the XBOX360. The Natal system uses an infra-red camera to monitor the players&#8217; movements.<\/p>\n<p>The idea behind the gameplay is that different arm and hand movements will result in corresponding magic spells being cast at your opponent.<br \/>\nThe player will be able to duck under, jump over, and side-step incoming spells.<br \/>\nGet consecutive hits and you&#8217;ll build up your Special Power meter. Fill it up, and unleash a devastating spell on your soon-to-be-destroyed opponent.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For my Game Design thesis I&#8217;m considering making a game in which players battle one-on-one with magic. I&#8217;ll be using the new Microsoft Natal system being developed for the XBOX360. The Natal system uses an infra-red camera to monitor the players&#8217; movements. The idea behind the gameplay is that different arm and hand movements will [&hellip;]<\/p>\n","protected":false},"author":82,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-10","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts\/10","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/users\/82"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/comments?post=10"}],"version-history":[{"count":5,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts\/10\/revisions"}],"predecessor-version":[{"id":14,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts\/10\/revisions\/14"}],"wp:attachment":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/media?parent=10"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/categories?post=10"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/tags?post=10"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}