{"id":67,"date":"2010-03-23T19:27:29","date_gmt":"2010-03-24T02:27:29","guid":{"rendered":"http:\/\/blogs.unsw.edu.au\/gameslab\/?p=67"},"modified":"2010-03-23T19:27:29","modified_gmt":"2010-03-24T02:27:29","slug":"conference-with-blind-and-visually-impaired","status":"publish","type":"post","link":"https:\/\/blogs.unsw.edu.au\/gameslab\/blog\/2010\/03\/conference-with-blind-and-visually-impaired\/","title":{"rendered":"Conference with Blind and Visually Impaired"},"content":{"rendered":"<p>Today I was fortunate enough to talk to people who are blind or visually impaired that use the computer a lot. All the participants in the conference were in R&amp;D for adaptive computer techonologies and equipment.<\/p>\n<p>They found that the games for the blind became boring very quickly. Once they learnt the game they felt it was boring, however this may be\u00a0because of their R&amp;D background. Lots of games for the blind are not exciting for the sighted because of the lack of graphics. If I want to create a game for both sighted and non sighted, I must engage both audiences so I need to provide visuals in a context that makes sense but not necessarily disadvantages the visually impaired.<\/p>\n<p>Another consideration that came out of the conference call was that I should not look towards adaptive technologies because not everyone will have accessibility to the necessary hardware. So my previous idea of using the Novint Falcon may not be a wise design decision because it is not accessible to everyone, so instead I should focus on audio.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I was fortunate enough to talk to people who are blind or visually impaired that use the computer a lot. All the participants in the conference were in R&amp;D for adaptive computer techonologies and equipment. They found that the games for the blind became boring very quickly. Once they learnt the game they felt [&hellip;]<\/p>\n","protected":false},"author":83,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-67","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts\/67","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/users\/83"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/comments?post=67"}],"version-history":[{"count":1,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts\/67\/revisions"}],"predecessor-version":[{"id":68,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts\/67\/revisions\/68"}],"wp:attachment":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/media?parent=67"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/categories?post=67"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/tags?post=67"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}