{"id":79,"date":"2010-04-14T21:18:45","date_gmt":"2010-04-15T04:18:45","guid":{"rendered":"http:\/\/blogs.unsw.edu.au\/gameslab\/?p=79"},"modified":"2010-04-21T20:43:08","modified_gmt":"2010-04-22T03:43:08","slug":"movement-tracking-game-design","status":"publish","type":"post","link":"https:\/\/blogs.unsw.edu.au\/gameslab\/blog\/2010\/04\/movement-tracking-game-design\/","title":{"rendered":"Movement-based game design"},"content":{"rendered":"<p>Over the years game input devices have slowly evolved. Where we once used joysticks and buttons, or a keyboard and mouse, we now have digital guitars and motion-sensing remotes.<\/p>\n<p>In late 2003, Sony released the Eye Toy for the PlayStation 2. The Eye Toy is a camera that uses the player&#8217;s body location in a 2-dimensional range as input. The Eye Toy has had a fair amount of success, selling over 10.5 million units by November 2008 &#8211; according to the ever-reliable Wikipedia.<\/p>\n<p>Microsoft has been working on Project Natal for the XBOX360, which uses an infra-red camera to track movements of players in 3-dimensional space. The system is expected for release later in the year.<\/p>\n<p>There is a company called Softkinetic that has created a similar system, which I will be using for my game design thesis. The main question that I will be addressing is, &#8220;Is this new system fun to use?&#8221;<\/p>\n<p>People are almost assuming that this input device will be fun. There has so far been very little research performed on such a device, but it can be compared to other movement-based game systems like the Eye Toy, Nintento Wii, and the famous arcade game Dance Dance Revolution.<\/p>\n<p>I will therefore make a game that uses either a keyboard or the infra-red camera. Player-testers will play the game with both devices, and give feedback regarding which one they preferred. This will be difficult to examine, as enjoyment is a subjective opinion. My intention is therefore to see how well the new system competes with traditional game design.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Over the years game input devices have slowly evolved. Where we once used joysticks and buttons, or a keyboard and mouse, we now have digital guitars and motion-sensing remotes. In late 2003, Sony released the Eye Toy for the PlayStation 2. The Eye Toy is a camera that uses the player&#8217;s body location in a [&hellip;]<\/p>\n","protected":false},"author":82,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-79","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts\/79","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/users\/82"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/comments?post=79"}],"version-history":[{"count":4,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts\/79\/revisions"}],"predecessor-version":[{"id":85,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts\/79\/revisions\/85"}],"wp:attachment":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/media?parent=79"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/categories?post=79"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/tags?post=79"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}