{"id":93,"date":"2010-05-05T06:14:32","date_gmt":"2010-05-05T13:14:32","guid":{"rendered":"http:\/\/blogs.unsw.edu.au\/gameslab\/?p=93"},"modified":"2010-07-22T05:43:09","modified_gmt":"2010-07-22T12:43:09","slug":"reasoning-about-space-update","status":"publish","type":"post","link":"https:\/\/blogs.unsw.edu.au\/gameslab\/blog\/2010\/05\/reasoning-about-space-update\/","title":{"rendered":"Reasoning About Space (Update)"},"content":{"rendered":"<p>Upon doing further research and\u00a0receiving\u00a0feedback from my presentation, the direction and focus of my thesis has slightly shifted. I will still be proceeding with the\u00a0development\u00a0of an artificial agent that plays the pursuit evasion game, ArtOfStealth, convincingly and realistically, but I will also be looking at creating a modifiable agent framework which can be used to create different functionality and behaviours by using a parameterised and\u00a0expendable\u00a0particle filter.<\/p>\n<p>I will also be running a series of\u00a0experiments\u00a0using\u00a0a range of different modifications of this particle filter to see what different kinds of behaviours I can achieve by the\u00a0modification\u00a0of 3 main components; the number of particles used to represent the probability density function, the motion model used to predict the movement of player and hence the particles, and also the \u00a0observation model used to update the particle distribution.<\/p>\n<p>There are a huge number of different aspects I could look at in this project but I will be trying to narrow the scope such that I don&#8217;t get too sidetracked from my\u00a0initial\u00a0proposal and also so my project doesn&#8217;t blow out of proportion in terms of work and complexity. Because of this I will be looking at only a limited number of algorithms for use in the decision making process and planning process.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Upon doing further research and\u00a0receiving\u00a0feedback from my presentation, the direction and focus of my thesis has slightly shifted. I will still be proceeding with the\u00a0development\u00a0of an artificial agent that plays the pursuit evasion game, ArtOfStealth, convincingly and realistically, but I will also be looking at creating a modifiable agent framework which can be used to [&hellip;]<\/p>\n","protected":false},"author":87,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[632,631,633],"class_list":["post-93","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-art-of-stealth","tag-daniel","tag-reasoning-about-space"],"_links":{"self":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts\/93","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/users\/87"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/comments?post=93"}],"version-history":[{"count":14,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts\/93\/revisions"}],"predecessor-version":[{"id":107,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/posts\/93\/revisions\/107"}],"wp:attachment":[{"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/media?parent=93"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/categories?post=93"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.unsw.edu.au\/gameslab\/wp-json\/wp\/v2\/tags?post=93"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}