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Movement-based game design

April 14th, 2010 · Comments Off on Movement-based game design · Uncategorized

Over the years game input devices have slowly evolved. Where we once used joysticks and buttons, or a keyboard and mouse, we now have digital guitars and motion-sensing remotes. In late 2003, Sony released the Eye Toy for the PlayStation 2. The Eye Toy is a camera that uses the player’s body location in a […]

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Magic Battle

March 8th, 2010 · Comments Off on Magic Battle · Uncategorized

For my Game Design thesis I’m considering making a game in which players battle one-on-one with magic. I’ll be using the new Microsoft Natal system being developed for the XBOX360. The Natal system uses an infra-red camera to monitor the players’ movements. The idea behind the gameplay is that different arm and hand movements will […]

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