COMP1400 – Programming for Designers

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Assignment 3 – submission

Posted by on October 12th, 2010 · Assignments

There are two components you will need to deliver:

1) The completed ScoreKeeper.js script. (due Sunday 17 October 2010, 23:59)

2) A web version of your game. (due Sunday 17 October 2010, 23:59)

1) Submitting the completed ScoreKeeper.js script:

Similar to previous assignments submission, the script files (ScoreKeeper.js files) can be submitted by using the “give” web page as follows:

Go to https://cgi.cse.unsw.edu.au/~give/Student/give.php

(you need to login using your cse account, select the course COMP1400, search for Assignments (assn3), “Upload my Assignments” , accept the declarition, choose ScoreKeeper.js file and “Submit File”.  When it is done, press “Check my Submission” to see the submission information.

REMEMBER to put all your group members name,student number, cse-account-id as comments in the script file.

REMEMBER to write some comments about the script and clarify the objects you assigned the script to.

REMEMBER to mention the name of the person who has implemented each function.

REMEMBER to use meaningful names for functions and variables.

REMEMBER you will be marked based on the “Code Style” as well. Do not forget indenting.

REMEMBER to avoid using magic numbers.

VERY IMPORTANT: Just one person has to submit for the whole group. If both group members submit the same or different versions, one will be ignored randomly and there is no guarantee that your latest submission will be considered, specially if the group members belong to the different lab sessions.

Assignment can be submitted more than once: the latest version is marked. Your assignment is due by Sunday, the 17th of October 2010, 11:59pm.

Late submissions will be penalised: the penalty for a late submission will be 5% per full and partial day after the due date up to 7 days. After 7 days the penalty is equal to whole assignment mark.

Reminder on plagiarism policy
You are permitted, indeed encouraged, to discuss ways to solve the assignment with other people. Such discussions must be in terms of algorithms, not scripts.

But you must implement the solution on your own. Submissions are routinely scanned for similarities that occur when students copy and modify other people’s work, or work very closely together on a single implementation. Severe penalties apply to a submission that is not the original work of the person/group submitting it.

2) Uploading the web player version of the project:

The project has to be published as web version in your cse account’s “public_html/assn3” folder. Just one person has to upload the game for the whole group. The name of the project must be your student id (7 digits) followed by assn3. For example if the student id is 9876543 and the cse user-name is “csestudent”, the project has to be available in http://www.cse.unsw.edu.au/~csestudent/assn2/9876543assn2.html

You need to build web player version of your project. Save it in a folder called “assn3” and name it as a combination of your student number and “assn3”. Copy the folder to your home directory/public_html. And at the end,make sure the correspondent (above) link works for you and you can play the game without any problem.

If you are going to upload the web version from your home computer/laptop, you need to use WinSCP or Fugu. Two step-by-step manuals have been provided for Windows/Mac users in this matter.

Windows Users: How To Use WinSCP (http://www.cse.unsw.edu.au/~cs1400/guides/HowToWinSCP.pdf)

Mac Users: How To Use Fugu (http://www.cse.unsw.edu.au/~cs1400/guides/HowToFugu.pdf)

REMEMBER you need to enter Host as ‘login.cse.unsw.edu.au’ and port as 22.

CONSIDER that the manuals are using assn1 as an example and you have to upload assn3.

REMEMBER that you are expected to upload the web player version even if you are not in the CSE lab. If you could not do that even by using the above documents, you are allowed to copy (not create) the web version during the final lab session on Monday 18 October 2010 (12:00-14:00). OBVIOUSLY the uploaded version MUST be exactly based on the submitted script. In other words, DO NOT CHANGE your game after submitting the final version of script before creating the web version for upload.

PLEASE REPORT any problem in submission to cs1400@cse.unsw.edu.au.

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