In my thesis project, I wish to design, prototype and create multiple games, with each game taking at maximum of 1 month. This idea is based on the Experimental Gameplay Project carried out by students at CMU, where one person would create a game in under 7 days.
I deviate a bit from that in the choice of themes. Instead of designing a game based on themes like “gravity”, or “sunshine”, I wanted to experiment with creating different games for the different input devices out there. This would involve the touch screen for the iPhone, the Natal motion detector, a Wii remote, and the traditional joypad.
From this project, I wish to research and learn about the process of rapid prototyping and development, which is a contrast to the traditional design method for games. It’d also be a good opportunity for me to look into the impact / pros and cons of each input device, and how the method of game input can drive the game design and enhance the overall gameplay experience.
No Comments so far ↓
Comments are closed.