CSE Game Design Lab

Innovation in game design

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General Platformer – Idea and Introduction

June 5th, 2011 · No Comments · Uncategorized

The platforming genre of video games has been around for a long time and has a long history. There are many famous video game series that started out as 2D side scrolling platformers. Super Mario, Sonic, Kirby, Donkey Kong, Castlevania, Megaman, Metroid… and the list just goes on. The core mechanics of running and jumping […]

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Art Of Stealth – Playtest results

August 28th, 2010 · No Comments · Uncategorized

Over the last week I had 5 playtesters trying out my current version of the game. To pass the level there was a requirement that the player had to survive for a certain amout of time to pass the level they played. This time was converted into a score and a target score had to […]

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PSY-NIN!! Teaser

August 25th, 2010 · No Comments · Uncategorized

Hi Guys, please have a look and come for our playtesting We’ll do the playtesting very soon 🙂

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Video of our game so far

August 18th, 2010 · No Comments · Uncategorized

Hi Guys, This is the video that we have so far.. This video is actually given to welovejam.com.au, that generously offer their help to fill our games with sound effects, but i guess it might be good if we have some feedback.. At the moment, we’re working on the graphics of the game, the background, […]

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Art Of Stealth

July 22nd, 2010 · No Comments · Uncategorized

So far my thesis topic has been a big learning curve for me. I had never really thought of trying my hand at game design, which is why I was slightly hesitant when I came to understand that the game engine I would be using for experimentation was somewhat “a work in progress”.  Throughout the uni break […]

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First prototype demo

June 4th, 2010 · 2 Comments · Uncategorized

I created the skeleton of Magic Battle’s graphics and gameplay, which is what I submitted for COMP9018 – Advanced Graphics. If any of you get an opportunity to do this course and haven’t done it yet, I highly recommend it! </plug> You can play with it here. Enjoy 🙂

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battle gameplay in RPG and Action games: thesis report A

May 27th, 2010 · No Comments · Uncategorized

Hi Guys, just want to share our report to everyone, hopefully you guys get better understanding of our project and can help us on playtesting stage 🙂 ThesisA

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Reasoning About Space (Update)

May 5th, 2010 · No Comments · Uncategorized

Upon doing further research and receiving feedback from my presentation, the direction and focus of my thesis has slightly shifted. I will still be proceeding with the development of an artificial agent that plays the pursuit evasion game, ArtOfStealth, convincingly and realistically, but I will also be looking at creating a modifiable agent framework which can be used to […]

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Game Prototypes

April 23rd, 2010 · 1 Comment · Uncategorized

Hey I can’t put my flash files (.swf) on here, but if someone can help me please tell me 🙂 Otherwise you can access two version of my game on http://www.cse.unsw.edu.au/~nsch392. The only difference between the two versions are the visual representation of the sunburn gauge. I know it is incomplete but have a play […]

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Movement-based game design

April 14th, 2010 · No Comments · Uncategorized

Over the years game input devices have slowly evolved. Where we once used joysticks and buttons, or a keyboard and mouse, we now have digital guitars and motion-sensing remotes. In late 2003, Sony released the Eye Toy for the PlayStation 2. The Eye Toy is a camera that uses the player’s body location in a […]

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